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Koan Zalinto
Bobbit's Hangmen
2
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Posted - 2013.09.29 00:50:00 -
[1] - Quote
Synbot wrote:Anyone else want to put in their input? Battlefield 3 had a good system for this. It was based around the damage you dealt to a target before the person was killed. Say you did 83 damage to the target before a sniper round went through them. Now for this you get
suppression kill assist: 50 kill assist: 83 total points: 133 points for the kill assist
Sometimes you got the suppression assist, sometimes you didn't. Depends how quickly the target was put down and how many rounds went down range. Its a good system but would likely require a lot of work due to the inconsistent shielding and armor of every suit being custom. |
Koan Zalinto
Bobbit's Hangmen
3
|
Posted - 2013.09.29 03:10:00 -
[2] - Quote
Synbot wrote:Koan Zalinto wrote:Synbot wrote:Anyone else want to put in their input? Battlefield 3 had a good system for this. It was based around the damage you dealt to a target before the person was killed. Say you did 83 damage to the target before a sniper round went through them. Now for this you get suppression kill assist: 50 kill assist: 83 total points: 133 points for the kill assist Sometimes you got the suppression assist, sometimes you didn't. Depends how quickly the target was put down and how many rounds went down range. Its a good system but would likely require a lot of work due to the inconsistent shielding and armor of every suit being custom. I think if it goes by a percentage it'd be better. That would be the easiest way to replicate that system, most likely. Though as it stands, its likely not going to change to a workload based system. Id rather see the game smoothed in its gameplay and class roles than work on a point gathering overhaul. Personally anyway. |
Koan Zalinto
Bobbit's Hangmen
3
|
Posted - 2013.09.29 03:23:00 -
[3] - Quote
Synbot wrote:Koan Zalinto wrote:Synbot wrote:Koan Zalinto wrote:Synbot wrote:Anyone else want to put in their input? Battlefield 3 had a good system for this. It was based around the damage you dealt to a target before the person was killed. Say you did 83 damage to the target before a sniper round went through them. Now for this you get suppression kill assist: 50 kill assist: 83 total points: 133 points for the kill assist Sometimes you got the suppression assist, sometimes you didn't. Depends how quickly the target was put down and how many rounds went down range. Its a good system but would likely require a lot of work due to the inconsistent shielding and armor of every suit being custom. I think if it goes by a percentage it'd be better. That would be the easiest way to replicate that system, most likely. Though as it stands, its likely not going to change to a workload based system. Id rather see the game smoothed in its gameplay and class roles than work on a point gathering overhaul. Personally anyway. I agree. But I'd like to see this implemented at some point in time. It would be nice to see the system more refined. But again, I'll settle for the rest of the game smoothing out. |
Koan Zalinto
Bobbit's Hangmen
3
|
Posted - 2013.09.29 03:25:00 -
[4] - Quote
THUNDERGROOVE wrote:Kill goes to whoever does the most damage while the assist is 50 points total divided up based on who did the most damage between everyone else. If only one person got an assist then it's a flat 25.
That's how it should be IMO.
For example.
Billy Bob Joe did 325 damage Old McDonald did 40 xX 420 Kill Stealer 69 Xx did 10 damage but did the last blow
Billy Bob Joe gets 50 WP Old McDonald gets 40 WP xX 420 Kill Stealer 69 Xx gets 10 WP
EDIT: After I did some math this system seems flawed, I guess upon the amount of assist WP is over 25 just give them 25 Thats the only issue with the battlefield system. I suppose you noticed its still easier to give them the 25 rather than the assist giving them more points than the actual kill? |
Koan Zalinto
Bobbit's Hangmen
4
|
Posted - 2013.09.29 03:33:00 -
[5] - Quote
Synbot wrote:It wouldn't make sense for the person who dealt the last blow, which is killing someone, not get rewarded for killing.
Maybe the killer gets a small base amount of SP, let's say 20. And then the damage is calculated. If you take out this % of their health then you get +amount of WP. Bonus sp is always nice...My main is out of it for the week XD Honesty, though the system does favor the last bullet into the person ( something I hear alot from my heavy teammate when Im on my scout...Cause I like breach pistol headshots ) it is rather good as it is. |
Koan Zalinto
Bobbit's Hangmen
4
|
Posted - 2013.09.29 03:41:00 -
[6] - Quote
Synbot wrote:Koan Zalinto wrote:Synbot wrote:It wouldn't make sense for the person who dealt the last blow, which is killing someone, not get rewarded for killing.
Maybe the killer gets a small base amount of SP, let's say 20. And then the damage is calculated. If you take out this % of their health then you get +amount of WP. Bonus sp is always nice...My main is out of it for the week XD Honesty, though the system does favor the last bullet into the person ( something I hear alot from my heavy teammate when Im on my scout...Cause I like breach pistol headshots ) it is rather good as it is. Lmao, excuse my error. I meant WP. I wouldn't want to change the requirements of being the killer. Last bullet in = killer. That's if the person died. But yeah, them breach pistol headshots though.. if only the sniper can copy its ways. It may be off topic but with my main account ( Thatd be Ivy Zalinto of Bobbit's Hangmen ) I'm specing into full scrambler pistol, hacking, and dampening. At least those are my priorities. Its rather rewarding to see the heavy running away from ME every now and then. I think my current basic scrambler I calculated out to over 500 damage for a headshot, and I just moved up to enhanced damage mods for my sidearm as well. I love those little pistols. |
Koan Zalinto
Bobbit's Hangmen
4
|
Posted - 2013.09.29 03:47:00 -
[7] - Quote
Synbot wrote:Koan Zalinto wrote:Synbot wrote:Koan Zalinto wrote:Synbot wrote:It wouldn't make sense for the person who dealt the last blow, which is killing someone, not get rewarded for killing.
Maybe the killer gets a small base amount of SP, let's say 20. And then the damage is calculated. If you take out this % of their health then you get +amount of WP. Bonus sp is always nice...My main is out of it for the week XD Honesty, though the system does favor the last bullet into the person ( something I hear alot from my heavy teammate when Im on my scout...Cause I like breach pistol headshots ) it is rather good as it is. Lmao, excuse my error. I meant WP. I wouldn't want to change the requirements of being the killer. Last bullet in = killer. That's if the person died. But yeah, them breach pistol headshots though.. if only the sniper can copy its ways. It may be off topic but with my main account ( Thatd be Ivy Zalinto of Bobbit's Hangmen ) I'm specing into full scrambler pistol, hacking, and dampening. At least those are my priorities. Its rather rewarding to see the heavy running away from ME every now and then. I think my current basic scrambler I calculated out to over 500 damage for a headshot, and I just moved up to enhanced damage mods for my sidearm as well. I love those little pistols. I have to agree. Those pistols are pretty good. Their my only weapon unless you count the remotes that I carry, and half the time thats replaced for squad equip. Those are my bread and butter for getting rid of people that like to follow my poor squishy scout around XD And yes, definitely worth specing into if you can get the aim down |
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